The Complete Game Character Tutorial Series
Overview
In this tutorial series you will be taken through the full development process to create a game ready and animated character which can be used in the Unity or Unreal game engine. Using Blender you will model, sculpt, retopo and UV map your character before bringing it into Substance Painter to texture. Then back in Blender you will create a rig for your character, bind it and create some basic animations such as a walk cycle before exporting the completed character to your game engine of choice. All you need to get started is basic knowledge of the Blender interface, if you haven’t already, check out the Blender 3.3 Workflow Guide: https://ironbarkgames.gumroad.com/l/blender-beginner-series
What's Included
Included in this package are 16 video parts with supplementary tutorial notes and starting files that cover:
- Modelling a Base Mesh
- Modelling Armour and Accessories
- Head Sculpting
- Head Retopology
- High Poly Modelling
- UV Mapping
- Substance Painter Baking and Cleanup
- Substance Painter Texturing
- PBR Materials in Blender
- Rigging
- Skinning
- Animating an Idle Cycle
- Animating a Walk Cycle
- Importing into Unity
- Importing into Unreal
- Rendering in Blender
Totaling over 9 hours of narrated video demonstration, 234 pages of tutorial notes and additional assets to get started on each section.
About Us
We are a small team of creatives and educators with a variety of experience in game development and teaching, our knowledge ranging from 3D modelling to programming.
Follow us on YouTube: https://www.youtube.com/@ironbarkgames
Or join as a Patron: patreon.com/IronbarkGamesStudio
You'll get MP4 videos in 1080p 60fps, PDF tutorial notes and starting files.